HAVOK™ AND LOCKHEED MARTIN WORK TO STANDARDIZE 3D SIMULATION

Industry Leader in Military Training and Simulation Elects Superior Havok Technology

SAN FRANCISCO – November 21, 2011 – Havok™, the leading provider of interactive software solutions for simulation and characters in the games industry, announced new customer Lockheed Martin’s Global Training and Logistics (GTL) business unit, the leading provider of training and logistics support.  Havok’s suite of award-winning tools will be used by Lockheed in an effort to standardize the development of 3D simulations.  Lockheed GTL has chosen Havok to enable them to increase their simulation fidelity and add new capabilities such as dynamic and destructible worlds.  “We are thrilled to be working closely with an industry leader like Lockheed Martin to define innovative simulation technologies,” said Cory Kumm, Havok’s Director of Military and Simulation. “We’ve developed a profound understanding of technology requirements for delivering highly realistic and immersive simulation environments and look forward to Lockheed taking advantage .”

Lockheed will be showcasing simulation capabilities in Havok booth #2527 at I/ITSEC on November 28 – December 1 in Orlando, FL.  For further information, please visit www.havok.com/simulation.

About Havok Havok™, an Intel® company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games, entertainment, and simulation industries.  Havok works in partnership with the world’s best known game developers, including Microsoft Games Studios®, Sony Computer Entertainment Inc., THQ®, Ubisoft®, Bethesda, Bungie, and Naughty Dog.  Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, Android™ Gingerbread, iOS, Wii™, PlayStation® Vita, PC Games for Windows, Apple Mac OS and Linux.  Havok’s combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 350 of the world’s best known game titles, including L.A. Noire, Halo Reach, Assassin’s Creed Brotherhood, Epic Mickey, Fallout New Vegas, Uncharted 2, Demon’s Soul and Bioshock 2. A further 130 games are in development.  Havok products have also been used to drive special effects in movies such as Watchmen, Clash of the Titans, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix.  Havok has offices in Dublin, San Francisco, Copenhagen, Munich and Tokyo, and a dedicated division for military and simulation markets in Montreal.

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