Surge in Corporate Purchases Driving 2020 U.S. Game-Based Learning Market; New Report Forecasts Annual CAGR of Almost 30%; U.S. Sales of $7.5 Billion by 2025

ORLANDO – July 1, 2020 – The U.S. has become the top buying country for serious games worldwide, driven by a rise in corporate sales, according to a new report done by analyst firm Metaari. The rapid growth rate of game-based learning (GBL) in the U.S. – forecast to have a CAGR of 29.2% over the next five years – will triple U.S. sales to more than $7.5 billion by 2025.